I’m most keen to see what the Career mode will bring to Planet Coaster as even with challenge mode in place, it can feel a little flat without having a defined goal to work towards. Since the scenery objects aren’t on a fixed plane, you can spin them round and resize them to your hearts content, meaning you can take your coaster that bounces in and out of the mountain, and theme it in such a way that it looks like a runaway train ride - or that drop into the moat can be surrounded by castle-like buildings and decorations, which really helps bring your parks to life. How about one that dives into the middle of a moat-like water surround? Check! When you combine this with the absolute freedom given to you when placing scenery and other decorative objects, Planet Coaster truly becomes a theme park designers dream. You want to build one that dips in and out of the side of a mountain? Fine, do it. Whilst I do love the original grid-based setup of RollerCoaster Tycoon 1 / 2, when it comes to coasters in a 3D space being able to move the track freely - applying exact levels of rotation and elevation allows for the creation of true-to-life masterpieces.īut that’s not all, you can terraform the land with a whole host of tools, allowing you to perfect the setting for your coasters. The ability to modify the track in any way shape or form you feel really opens up the creative abilities when it comes to making roller coasters. Now, I’m thinking that Screamride was something of a precursor allowing them to get any criticisms sorted for their building mechanics before announcing this title. And well, wouldn’t you know it, here is exactly that. I recall playing the demo of Screamride when it launched and thinking “Damn, Frontier have a truly excellent coaster creation model here and I’d love to see it used in a fully fledged RollerCoaster Tycoon title”. Thankfully, this is where Planet Coaster truly shines. The tooltip for the challenge mode suggests that it may well change, as it’s labeled as a “work-in-progress” mode.īut a theme park management game is for nothing if it doesn’t play well, or the actual construction tools aren’t up to par. The main difference between the two modes that are available is that in sandbox you have unlimited funds and can do what you please, whereas in challenge you have a finite amount of cash and a park to build, without any particular goal. That game is Planet Coaster.Ĭurrently in alpha, Planet Coaster allows you to play either a sandbox or challenge modes, with career mode currently locked away for now. One not bound by the directions of a third-party publisher. Also, it provides read-outs of the height, speed, and g-forces at each control point for you.// Previews // 16th Sep 2016 - 6 years ago // By Steven John Dawson Planet Coaster Alpha Previewįrontier Developments, probably best known for creating RollerCoaster Tycoon 3 and Elite: Dangerous are creating their very own theme park management game. If you try to build a hill that is too tall, it will tell you. Smart Track Designer - The track editor will not allow you to build a design that won't work. You can either place them all by hand or let the game place them initially and then change the ones you want. Independent Supports - Choose the placement and types of supports. And the second is that the game will automatically size it to your track design based on the forces at that point in the ride. The first is that you can create tracks faster by using a pre-defined set of elements instead of trying to perfect it each time. There are a couple of advantages to this. Using this technique, there isn't a limit as to how many tracks can be linked together.Įlement Editor - Create any element in this, and then use it on your track design. Simply to each ride to link to a different ride. There aren't any limitations as far as ride placement. Racing/Dueling Coasters - Create racing and dueling coasters.
Station Styles - There will be quite a few different stations available for use. The game has a limit of 20 trains running per track, complete with realistic blocking systems.
The final version will have many different train styles which will have an effect on the physics of the ride.
I will be adding many more before it is released.
See the screenshots for pictures of the styles. Track Styles - Right now there are four different track styles completed. It is not a game in the sense that there are objectives and goals.
#Is there a planet coaster demo simulator#
Scream Machines is a roller coaster simulator that allows you to design and ride your own track designs.